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Aram Hakze

3D Artist & Asset Supervisor

  • About
  • Portfolio
  • Showreel
  • Contact

The Lion King

I worked on the textures for Mufasa, Scar and Nala Cub. Specifically all the highly detailed fur textures. A totally new fur shader was developed that allowed us to create textures using melanin based colour palettes so to keep it as real to nature as possible.

A lot of work and effort went into creating all the highly detailed textures that you see on the screen.

The Greatest Showman

I worked on the Elephant and Lion textures.

Wonder Woman

Screenshots taken from the trailer. I worked on lighting and rendering for a number of shots.

Passengers

I worked as an environment artist on the sculptures for the asteroids that can be seen in the beginning of the movie. I also worked on various environments, modeling, texturing, lighting and rendering. As well as matte painting and projection work.

The Jungle Book

I worked on the concept sculpt for the mongoose.

Terminator: Genisys

I worked on the textures for a vehicle and the rifles that were used by various background digital doubles.

Woof Woof Daddy

I worked as asset supervisor on the intro sequence. Creating templates for the team to craft all the digital assets. Making sure the model, texture and lookdev details are consistent with the physical props throughout the production.

I supervised the asset team in Shanghai and Bangalore with character, prop and environment creation. The team spent long time crafting and finessing finest details. I created the asset for the father.

https://themill.com/the-mill/work/feature-film-title-sequence-woof-woof-daddy/

Mirage

A short film by Sil van der Woerd. I briefly worked on the 3D look development for one of the main effects (the Mirage) in the film.

The Space Between Us

My graduation short film completed at the Netherlands Film Academy.
I mainly worked on the creatures in the film and various props and environment models & textures. The props used in the film had to be recreated digitally. I shot reference from multiple angles of the prop and used those photos to lineup the model and textures.

I also worked on the creature's model, textures and blendshapes.
All the maps were created mainly using Nuke for easily driving the thickness of the various stripes.
I painted a lot of different isolation maps for effects like emission. I used Nuke for creating wetness maps when the creature is out of the water.
Software I used was Maya, Zbrush, 3DCoat, Photoshop, Nuke and Mari.

Earth Revival

I created the initial model and concept sculpt for the large creature, as well as contributing to some of the environment work.

Huawei Nova

I worked on the CG character’s model, textures lookdev and groom for this Huawei Nova commercial.

One plus 12

I was responsible for the pyramid asset, environment creation and 3D concept iterations.

Wild Hearts

I was asset supervisor for the opening showdown between the archer and ape creature. I worked on the model, textures and lookdev for the ape creature and created the environment.

Arena Breakout Trailer

I worked on this project for Tencent, as Asset Supervisor overlooking various asset creation. I also worked on the model textures and shaders for a number of characters as well as a large part of the environments. Specifically the sniper, one of the private military contractors, the exterior and interior environments.

Anta Dragon - Olympics

I worked as asset supervisor on this project and was also responsible for creating the 3D model, textures and shader for the outfit of the Chinese Olympic team in high quality detail for the closeup shots.

OnePlus - Nord

I worked on the character model, textures and shaders for this commercial for OnePlus .

BMW Bava

Project for BMW. I was Asset Supervisor on this project and worked on the model and textures for Bava the bear.

Omen

I worked on the model textures and lookdev for the CG head replacement and CG environments.

Vasen

Vasen commercial, I was Asset Supervisor and responsible for creating one of the divers, model, textures and shaders. As well as some CG environment work.

Nestle - Cows

Nestle commercial for the Chinese market. I was supervising the asset creation for the characters and props, I also worked on modeling, texturing and shading for the good cow and groom for the girl and bad cow.

TUHU - Dinosaur

I worked on the model, textures and lookdev for the dinosaur and the cave environment.

Pepsi

Pepsi commercial for the Chinese market. I was lead asset artist at MPC Shanghai. I modelled, textured and shaded the robot. Arms were modelled by another artist.

KFC - Door Gods

KFC commercial for Chinese Spring Festival. I was lead asset artist at MPC Shanghai. I modelled, textured and shaded one of the door gods and lead a team of asset artists.

Dell - Inspiron 7000

I worked on the model and textures for the robot arm.

Nestle - 8Cube

I was asset lead on this project.
My main responsibility was modeling, texturing and shading for the Alien character.

Milka

I worked on the character model, textures and shading.

Giving - Shampoo

I worked on the model, textures and shader for the shampoo bottle characters and the boat made of giant leaves. I also worked on model, textures and layout for the environment.

Skål

A two minute, black humor- animated shortfilm by students of Filmakademie Baden-Württemberg. Thanks to Marco Hakenjos and Manuel Seifert for letting me participate on this amazing project. 

I worked on textures for the character, Ulfbert. I created the color, bump, specular, SSS and various isolation maps. All the projections were done in Mari with the reference in mind. Procedural techniques were used to create textures in Nuke to drive dirt and color variation for the skin and jacket by loading in the various maps Udims as an image sequence.

Modelling and sculpting by Marco Hakenjos, fur and shading by Manuel Seifert.

Surprise

Personal work
3DTotal Excellence Award 2015.

3DCreative featured a 5-page 'Making Of' article for this image in Issue 122. It was also showcased in the magazine’s gallery. Additionally, my image 'Nautilus' was published in the gallery section of 3D Artist, Issue 85

Tutorial on 3DTotal

https://store.3dtotal.com/products/3dcreative-issue-121-september-2015-download-only

https://store.3dtotal.com/products/3dcreative-issue-122-october-2015-download-only

The Fox Spirit

Personal work

The Lion King

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The Greatest Showman

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Wonder Woman

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Passengers

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passengers.jpg

The Jungle Book

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Terminator: Genisys

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Woof Woof Daddy

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Mirage

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Mirage - Poster - Sil van der Woerd - 26.jpg

The Space Between Us

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Earth Revival

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Huawei Nova

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One plus 12

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Wild Hearts

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Arena Breakout Trailer

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Anta Dragon - Olympics

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OnePlus - Nord

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BMW Bava

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Omen

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Vasen

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Nestle - Cows

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TUHU - Dinosaur

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Pepsi

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KFC - Door Gods

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Dell - Inspiron 7000

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Nestle - 8Cube

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Milka

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Giving - Shampoo

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Skål

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marco-hakenjos-finally-beer.jpg

Surprise

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The Fox Spirit

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All images and designs are copyrighted by their respective owners.